Home, Networked Learning Conference 2008

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Student Abroad

University of New Brunswick

Student Abroad

Technological Educational Institute of Crete

Technological Educational Institute of Crete

71004 HERAKLION, CRETE, HELLAS – GREECE

Website URL: http://www.teicrete.gr/iro/en/#
Accommodations: http://www.teicrete.gr/iro/en/index.php/ects-information-package-course-catalogue/general-information-for-students/accommodation
Cost: Low http://www.teicrete.gr/iro/en/index.php/ects-information-package-course-catalogue/general-information-for-students/cost-of-living
External Funding Available: No
Availability: 1
Academic Dates:

http://www.teicrete.gr/iro/en/index.php/ects-information-package-course-catalogue/information-on-the-institution/academic-calendar

The fall semester begins the last week of September and ends mid January, followed by a 2 week examination period.
The Spring semester begins the last week of February and lasts until mid June, followed by a 2 week examination period.

Course Timetable: http://www.teicrete.gr/iro/en/index.php/courses-taught-in-english
Program Type: Exchange
Language: English
, Native language
Available Subjects: business and entrepreneurship
, environmental studies
, economics
, music
, psychology
, engineering – civil
, engineering -electrical
, engineering – computer
, engineering – mechanical
Travel Information: http://travel.gc.ca/destinations/greece
Practical Information: http://www.teicrete.gr/iro/en/index.php/ects-information-package-course-catalogue/general-information-for-students
YouTube Channel: http://youtube.com/user/TeiCreteGR

Testimonial

 

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Did you know?

University of New Brunswick

UNB’s Fredericton campus, located in New Brunswick’s capital, was established in 1785; its Saint John campus, located in New Brunswick’s largest city, was established in 1964.

UNB Saint John is celebrating its 50th anniversary.

UNB is among the oldest public universities in North America and the oldest English-language university in Canada.

UNB was named Canada’s most entrepreneurial university by Startup Canada.
UNB contributes $385 million into the New Brunswick economy.
UNB’s Institute of Biomedical Engineering is a world-renowned research facility and one of the oldest solely dedicated to this field.
UNB offers 75 graduate and undergraduate programs.

UNB’s international students originate from more than 100 countries, contributing to the cultural fabric of our host communities and the entire province.

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Information and Communication Technologies (ICT) for Education

Glossary


TermDefinition
Accessibility
Category: Definitions
The practice of making web pages and other computer-based media accessible to all users, en-suring that those with disabilities have equivalent access as those without.
Adaptive learning
Category: Definitions
Adaptive learning is an educational method which uses computers as interactive teaching devices. Computers adapt the presentation of educational material according to students learning needs, as indicated by their responses to questions and tasks.

http://en.wikipedia.org/wiki/Adaptive_learning  
ADDIE model
Category: Definitions
A traditional instructional model that recommends the following steps Analysis, Design, Development, Implementation,
and Evaluation.

http://www.cybermediacreations.com/elearning/glossary.html  
ADL
Category: Acronyms
Advanced Distributed Learning

https://www.adlnet.gov/  
Advanced Distributed Learning (ADL)
Category: Definitions
An Initiative guided by the U.S. Department of Defense to develop a shared technical framework or computer standard,
especially for web based content. Two of the main aims of this process would be interoperability and reusability. See
also SCORM.

http://www.cybermediacreations.com/elearning/glossary.html  
AICC
Category: Acronyms
Aviation Industry Computer-Based Training Committee (AICC).
Comments:

Definition: AICC

ARIADNE
Category: Acronyms
Alliance of Remote Instructional Authoring and Distribution Networks for Europe.
Assessment
Category: Definitions
A question, exercise, test, quiz, or other evaluation of the learners achievement in an eLearning application, or of the learners level of skill and knowledge before or after training
Assets
Category: Definitions
Assets are electronic representations of media, such as text, images, sound, Web pages or other pieces of data that can be delivered using the Web
Asynchronous learning
Category: Definitions
Instructional delivery online to learners who do not participate at the same time. Channels include email, discussion boards, self-paced courses. Media include Web, Internet, CD-ROM, DVD.
Authoring tools
Category: Definitions
Software applications for creating course interactive material. Authoring
tools are designed to help the user create online modules that bring together all components of a course: text
presentations, graphics, links, questions, and tracking of student performance. They also let the user add materials
created in other software, such as video and audio clips, specialized graphics, and animations. Types of authoring
tools include instructionally focused authoring tools, Web authoring and programming tools, template-focused
authoring tools, knowledge capture systems, text and file creation/linkage systems, etc.
Avatar
Category: Definitions
An image (created or selected and often cus-tomized as a fantasy figure) that represents a player in a shared virtual environment.
Aviation Industry Computer-Based Training Committee (AICC).
Category: Definitions
International association of technology-based training professionals. Develops guidelines for development, delivery, and evaluation of CBT, WBT, and related training technologies.

https://github.com/ADL-AICC/AICC-Document-Archive/  
Behaviorism
Category: Definitions
Belief that learning results in a change in the learners behavior. The focus of behaviorists is on the outputs of the learning process. The study of learning only through the examination and analysis of objectively observable and quantifiable behavioral events, in contrast with subjective mental states.
Blackboard
Category: Definitions
Known commercial elearning system
Blended Learning
Category: Definitions
Training that combines multiple delivery methods. Usually involves combination of classroom-based training and self-paced e-learning.
Branching
Category: Definitions
A tutorial structure that progresses through material in a path that depends on the learners response to questions.
CAI
Category: Acronyms
Computer-Assisted Instruction
CBT
Category: Acronyms
Computer-Based Training
CC
Category: Acronyms
Creative Commons (licence)

https://creativecommons.org/  
CEN/ISSS
Category: Acronyms
European Committee for Standardization/Information Society Standardization System
Chief learning officer (CLO)
Category: Definitions
The corporate person responsible for developing and implementing the company’s over arching eLearning program.
Chunking
Category: Definitions
The process of organizing learning mate-rials into brief sections to improve learner comprehen-sion and retention.
CLO
Category: Acronyms
Chief learning officer
CMI
Category: Acronyms
Computer Management Instruction
CMS
Category: Acronyms
Content Management System
Cognitive
Category: Definitions
From the Latin cogito; "I think". The mental processes of perception, memory, judgment, and reasoning. Cognitive also refers to attempts to identify a perspective or theory in contrast to emphasizing observable behavior.
Cohort
Category: Definitions
A group of students taking the same class or at the same point in a curriculum
Collaborative learning
Learning techniques that em-phasize student-to-student interaction in the learning process
Collaborative learning
Category: Definitions
Learning that takes place in a peer-oriented environment. The development of collaborative tools such as web
conferencing, instant messaging, email, weblogs etc. allow collaborative learning to take place between individuals/
groups that are geographically dispersed.
Computer Managed Instruction (CMI)
Category: Definitions
CMI is a feature built into computer that will feed data on learner progress/results to an LMS.
Computer-Assisted Instruction (CAI)
Category: Definitions
The use of computers to aid in the delivery of instruction in which the system allows for remediation based on answers but not for a change in the underlying program structure.
Computer-Based Training (CBT)
Category: Definitions
Course or educational material presented on a computer, primarily via CD-ROM
or floppy disk. Unlike Web-based training, computer-based training does not require a computer connected to
a network and does typically not provide links to learning resources outside of the course.
Constructivism
Category: Definitions
School of human learning that believes knowledge is a mental construct that is built on and added to. Learners create an image of what the world is like and how it works and they adapt and transform their understanding of new experiences. This theory of learning has consequences for teaching and learning strategies. By starting where the learners are at, that is, engaging prior knowledge with present learning, the trainer then assists the learners to build on their understanding of the world and its workings.
Content management system (CMS)
Category: Definitions
A software application that allows for the storage, indexing, retrieval and archiving of content. In addition, it may also
allow for version control of content through the use of check-in/check out. A CMS allows for the reuse of expensive
content assets such as brochures, photographs, video etc.
Cooperative learning
Category: Definitions
Learning techniques where students are required to work in small groups, usually under the guidance of the instructor.
Course outline
Category: Definitions
A description of the main content, organization and expected outcomes of a course, nor-mally including the number of credits awarded for suc-cessful completion, hours of class time required, evaluation procedures, assignments, texts, and readings. (See also: syllabus)
Courseware
Category: Definitions
A set of lessons or instructional materials used to support the learning process in an electronic form.
Creative Commons
Category: Acronyms
Creative Commons is a nonprofit corporation dedicated to making it easier for people to share and build upon the work of others, consistent with the rules of copyright.

https://creativecommons.org/  
Curriculum
Category: Definitions
Predefined series of courses designed to meet a specific goal like degree, diploma or certification in a particular field of study or job skills & knowledge.
DCMI
Category: Acronyms
Dublin Core Meta-data Initiative
De facto standard
Category: Definitions
A specification that has not been officially established by an accrediting agency but that is accepted and used as a standard by a majority of practitioners.
De jure standard
Category: Definitions
The designation/certification of a specifications status by an accredited body such as IEEE LTSC, ISO/IEC–JTC1/SC36, or CEN/ISSS (European) – by right; of right; by law. Often opposed to "de facto".
Delivery method
Category: Definitions
Any method of transferring content to learners, including instructor-led training, Web-based training, CD-ROM, books
etc.
Digital identity
Category: Definitions
A set of data that uniquely describes a person or a thing
Digital rights management (DMR)
Category: Definitions
The protection of copyrighted digital content to prevent unauthorized viewing, copying or distribution.
Distance Learning
Educational situation in which the instructor and students are separated by time, location, or
both. Education or training courses are delivered to remote locations via synchronous or asynchronous means of
instruction, including written correspondence, text, graphics, audio and videotape, CD-ROM, online learning, audio
and video-conferencing, interactive TV, and facsimile. Distance learning does not preclude the use of the traditional
classroom. The definition of distance learning is broader than and entails the definition of e-learning.
DMR
Category: Acronyms
Digital rights management
Document Type Definitions (DTD)
DTD are written in a formal syntax that explains precisely which elements may appear where in the document and what the ele-ments’ contents and attributes are.
Drill and practice
Ungraded verifications of comprehension of enabling objectives (e.g., questions, exercises, and problems). A interactive exercise characterized by systematic repetition of concepts, examples, and practice problems. An ungraded practice quiz.
Durability
Category: Definitions
The ability to withstand technology changes without redesign,
reconfiguration,or recoding
e-book
Category: Definitions
An electronic book is a book-length publication in digital form, consisting of text, images, or both, and produced on, published through, and readable on computers or other electronic devices.
e-learning
Category: Definitions
The use of technology to deliver instructional content and mediate learning activities. May include electronic performance support and knowledge management features.
Comments:

Also: eLearning

e-moderation
Category: Definitions
The process of managing the communication of others online (e-tutoring)

http://edutechwiki.unige.ch/en/E-moderation  
e-portfolio
Category: Definitions
A collection of authentic and diverse evidence, drawn from a larger archive that represents what a person or organization has learned over time, designed for presentation to one or more audiences for a particular rhetorical purpose.
EML
Category: Acronyms
Educational Modeling Language
Enterprise e-learning
Category: Definitions
e-learning that is intended for all or most employees within a company. Often part of a strategic change of direction
with a very short timeline. Also used to support a core process such as sales.
Extensible markup language (XML)
Category: Definitions
A standard recommended by the World Wide Web Consortium (W3C). XML is a markup language which allows meaningful information/structure to be captured and shared on the internet, intranet etc.
Extensible stylesheet language (XSL)
Category: Definitions
Based on the World Wide Web Consortium (W3C) recommendation, XSL is a language used to transform XML data
into HTML or other presentation formats for display in a Web browser
Face to face (F2F)
Category: Definitions
A term used to describe the traditional classroom environment.
Facilitator
Category: Definitions
The online course instructor who aids learning in the online, student-centered environment.
Feedback
Category: Definitions
Communication between the instructor or system and the learner resulting from an action or process. Can be positive
or negative, is used to shape behaviors, and should closely follow an action for maximum result. Information provided
to learners about the correctness of their response (different from remediation).
Feedback
Category: Definitions
Feedback in e-learning is the mechanism that tends to replace the teacher who provides comments, advice, and explanations and evaluates the students in traditional learning environments
Formal learning
Category: Definitions
Formal learning is a class, a seminar, a self study course – everyone recognizes it as learning.
Game based learning (GBL)
Category: Definitions
GBL is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.

http://en.wikipedia.org/wiki/Educational_game  
GBL
Category: Acronyms
Game based learning
Goal
Category: Definitions
A broad general statement of course or instruction intent (higher than an objective).
Granularity
The degree of detail something can be broken down into, or the number of discrete components making up any type of system. In e-learning, granularity is defined by the number of content chunks.
IEEE
Category: Acronyms
Institute of Electrical and Electronics Engineers
IEEE LTSC
Category: Acronyms
IEEE Learning Technologies Standards Committee
IMS
Category: Acronyms
Instructional Management System Global Learning Consortium.

https://eclass.teicrete.gr/modules/glossary/index.php?course=TP271&id=d2XLIH  
IMS – CC
Category: Definitions
The IMS Common Cartridge (CC) defines an open format for the distribution of rich, web-based content.
IMS – LD
Category: Definitions
The IMS Learning Design (LD) specification is a language for modelling units of study. Its objective is to provide a containment framework of elements that can describe any design of a teaching-learning process in a formal way. It provides a generic and flexible language that supports the definition of learning designs according to different pedagogical approaches.
IMS – QTI
Category: Definitions
The IMS Question & Test Interoperability (QTI) specification describes a data model for the representation of question (assessmentItem) and test (assessmentTest) data and their corresponding results reports.
IMS Global Learning Consortium
Category: Acronyms
a global consortium with members from educational, commercial, and government organizations dedicated to defining and distributing open architecture interoperability specifications for e-Learning products.

https://www.imsglobal.org/  
Informal learning
Category: Definitions
Learning that takes place independently from instructor-led and online programs.
Instructional design
Category: Definitions
Instructional design involves the identification of the knowledge, information, and skill gaps of a particular group of people and creating or selecting learning experiences that close this gap. Instructional designers base their learning decisions on cognitive psychology, instructional theory and best practices.
Instructor Led Training (ILT)
Category: Definitions
Traditional training that is facilitated by a trainer who is there in person.
Intelligent tutoring systems
Category: Definitions
Computer programs that attempt to mimic perfect instructors
Interoperability
Category: Definitions
The ability of hardware or software components to work together effectively. Interoperability among e-Learning content and software products is the goal of SCORM, IMS and AICC standards efforts.
JISC
Category: Acronyms
Joint Information Systems Committee
Joint Information Systems Committee (JISC)
Category: Definitions
JISC is a United Kingdom non-departmental public body whose role is to support post-16 and higher education, and research, by providing leadership in the use of ICT in learning, teaching, research and administration

http://en.wikipedia.org/wiki/Joint_Information_Systems_Committee  
K12
Category: Definitions
Kindergarten to Grade 12
Kirkpatrick training evaluation
Category: Definitions
Donald Kirkpatrick has created four levels of evaluation for training. The first level answers the question, “Did the trainees like the training?” The second level assesses whether they understood the material and could pass a test on it. The third level, usually involving a follow-up to the training six months down the road, examines whether the training changed the behavior of the trained. Level four evaluation tries to determine whether the training had a
bottom-line impact on the company; i.e., did trainees sell more or waste less or somehow affectthe financials of the company in a positive way as a result of the training.
Knowledge management (KM)
Category: Definitions
The discipline of capturing, organizing, analyzing, and storing knowledge and experiences of individual workers and
groups within an organization and making it available to others in the organization in the most effective manner.
LCMS
Category: Acronyms
Learning Content Management System
Leadership
Category: Definitions
The ability to influence others and provide direction for change in organizations
Learning
Category: Definitions
A cognitive and/or physical process of acquiring knowledge and/or skills through study, experience, teaching or a
combination of these.
Learning analytics
Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs
Learning content management system (LCMS)
Category: Definitions
A LCMS is a system that is used to create, store, use and reuse eLearning content in the form of learning objects.
Although the terms should denote the combination of a learning management system (LMS) and a content
management system (CMS), LCMS and LMS are often interchangeable used.
Learning environment
Category: Definitions
The setting; physical-classroom or virtual-web based; in which learning takes place.
Learning Management System
Category: Definitions
Internet-based software that deploys manages tracks and reports on interaction between a) the learner and the content, and b) the learner and the instructor. In particular, training management systems perform student registration, track learner progress, record test scores, and indicate course completions, and finally allow instructors/trainers to assess the performance of their students. LMSs administer and track both online and classroom-based learning events, as well as other training processes.
Learning Object
Category: Definitions
Reusable, media-independent collection of content created, stored, and maintained for use as a modular building block for e-learning.
Learning objective
Category: Definitions
A statement that establishes a measurable outcome. An objective is used as an advanced organizer to indicate how the learners acquisition of skills and knowledge will be measured.
Learning portal
Category: Definitions
A learning portal is a window and means to sort and organise everything that facilitates organisational learning: whether its content inside or outside an LMS; inside and outside the organisations firewall; formal or informal.
A learning portal is basically a means to achieving greater access to learning materials. And this certainly means no additional logins following logging in to your organisations system.
Learning theories
Category: Definitions
It covers all areas that seek to explain how we learn.
LMS
Category: Acronyms
Learning Management System
LOM
Category: Acronyms
Learning Object Metadata (IEEE 1484.12.x)
LTSC
Category: Acronyms
Learning Technologies Standardization Committee (from IEEE)
m-learning
Category: Definitions
Mobile learning
Mashups
Category: Definitions
A mashup is a website or web application that seamlessly combines content from more than one source into an integrated experience
Massive Open Online Course (MOOC)
Category: Definitions
A MOOC is an online course aiming at large-scale participation and open access via the web. MOOCs are a recent development in distance education using open educational resources.
Massively multiplayer online game (MMOG)
Category: Definitions
A game played on the Internet, typically in a persistent world, that is able to include hundreds of thousands of players
Metadata
Category: Definitions
Data about other data. Metadata describes the content of an item or other information about the item
MLE
Category: Acronyms
Managed Learning Environment
MMOG
Category: Acronyms
Massively multiplayer online game
Mobile learning
Category: Definitions
Learning that takes place on a hand-held device, such as a mobile phone, that can take place anytime and anywhere.
Modularity
Category: Definitions
Arranging learning content in a way to permit its recombination for use within other learning contexts.
MOOC
Category: Acronyms
Massive Open Online Course
Moodle
Category: Definitions
An open-source course management system, or learning management system, popular as an alternative.
OASIS
Category: Acronyms
Open Architecture and Schools in Society
ODL
Category: Acronyms
Open Distance Learning
OER
Category: Acronyms
Open Educational Resources
OKI
Category: Acronyms
Open Knowledge Initiative
Online labs
Category: Definitions
Web-based labs that simulate and teach what learners must do and learn in traditional settings.
Online learning
Category: Definitions
Any education or training that occurs through the net.
Open standards
Category: Definitions
Standards that are widely used, consensus based, published and maintained by recognized the industry at large.
Open standards are generally not mandated but rather are consensus based.
PDA
Category: Acronyms
Personal Digital Assistant
Personal Learning Environments (PLE)
Category: Definitions
PLEs are systems that help learners take control of and manage their own learning.
PLE
Category: Acronyms
Personal Learning Environments
Podcast
Category: Definitions
A podcast is a type of digital media consisting of an episodic series of audio radio, video, PDF, or ePub files subscribed to and downloaded through web syndication or streamed online to a computer or mobile device.
Problem Based Learning
Category: Definitions
A person or group of people is presented with a problem whose solution is not obvious (ill-formed). Learning and knowledge acquisition happens in the pursuit of the solution.It is a learner-centred approach.
Reload
Category: Definitions
RELOAD is a project funded under the JISC Exchange for Learning Programme (X4L). The project focuses on the development of tools that are based on emerging learning technology interoperability specifications. It is managed by the University of Bolton with staff located at the University of Bolton and the University of Strathclyde.

http://www.reload.ac.uk/index.html  
Remediation
Category: Definitions
Provides the learning with specific feedback on areas where the learners needs it. The feedback is based on specific
performance criteria.
Reusable
Category: Definitions
E-Learning content that can be transferred to various infrastructures or delivery mechanisms, usually without changes.
RIO
Category: Acronyms
Reusable Information Object
RLO
Category: Acronyms
Reusable Learning Object
Rubric
Category: Definitions
An instrument used for evaluation. Analyti-cal rubrics are usually constructed as tables of items, called criteria, to evaluate, on one axis and levels of proficiency, usually called the range, on the other axis. Holistic rubrics give one score for the overall product.
Scalability
Category: Definitions
The degree to which a computer application or component can be expanded in size, volume, or number of users served and continue to function properly.
SCORM
Category: Acronyms
Sharable Content Object Reference Model
SCORM
Category: Acronyms
Sharable Content Object Reference Model. A collection of standards and specifications for web-based e-learning.

https://www.adlnet.gov/adl-research/scorm/  
Section 508
Category: Definitions
Section 508 states that websites should create their design, content and underlying technologies making it accessible to people with disabilities.
Self-paced learning
Category: Definitions
Self-paced learning refers to the type of instruction that allows a person to control the flow of the courseware. It implies the learning environment is asynchronous.
Simulation
Category: Definitions
In e-Learning, simulations strive to recreate the student’s work environment. Since context and practice are two keys in retaining and applying knowledge, simulations provide a means for the student to have hands-on experience without the costs or risks involved in working in a “live”
environment.
SME
Category: Acronyms
Subject Matter Expert
Standard
Category: Definitions
Document descriptions containing technical specifications and criteria to be used as rules and guidelines to ensure that content materials, delivery processes, and services meet the purpose for which they were intended.
Subject Matter Expert (SME)
Category: Definitions
A SME is an individual with mastery level skills in a subject area.
Syllabus
Category: Definitions
An individual instructor’s version of the official course outline (See: Course outline), normally distributed to students at the first class.
Synchronous learning
Category: Definitions
Learners and instructor communicate each other at the same time. Instructional delivery online to learners who do participate at the same time.
Tagging
Category: Definitions
A process by which tags or keywords are attached to pieces of information. These tags can then be used for classifying the information flexibly.
VET
Category: Acronyms
Vocational Education and Training
Virtual classroom
Category: Definitions
The area where students and instructors interact online.
Virtual reality
Category: Definitions
A type of computer program that al-lows people to be totally immersed in an artificial or simulated environment yet retain the feeling that the environment is real.
Virtual world
Category: Definitions
A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects

http://en.wikipedia.org/wiki/Virtual_world  
VLE
Category: Acronyms
Virtual Learning Environment
WAI
Category: Acronyms
Web Accessibility Initiative
WBT
Category: Acronyms
Web-based training
WCAG:
Category: Acronyms
Web Content Accessibility Guidelines
Web-based training (WBT)
Category: Definitions
Delivery of educational content via a
Web browser over the public Internet, a private intranet, or an extranet (LAN/WAN). Internet-based training
provides links to learning resources outside of the course, such as references, e-mail, bulletin boards, and discussion
groups. It provides the advantages of computer-based training (CBT) while retaining advantages of instructor-led
training. The term Web-based training is used synonymously with Internet-based training and online training.
Webcasting
Category: Definitions
Webcasting is a media presentation distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers.

http://en.wikipedia.org/wiki/Webcast  
Whiteboard
Category: Definitions
An electronically enabled workspace or virtual dry erase board. Much like a dry erase board users can add content
and mark it up. Whiteboards are excellent facilitation and learning tools used for synchronous eLearning.
World Wide Web Consortium (W3C)
Category: Definitions
A group that establishes specifications, guidelines, software and tools for various aspects of the Web, including file formats and scripting languages.

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