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Video Games Essay

Video Games in Pop-Culture.

1510 Words | 7 Pages

Video games in pop-culture.

Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out…

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Essay Violence in Video Games

1792 Words | 8 Pages

Video game violence has been a controversial subject for many years. Even the most simple, classic video games have had this topic pop up, dating back to the 1980’s, games like Space Invaders, Pac-Man, and Donkey Kong. But more especially in modern video games, such as the Call of Duty and Grand Theft Auto series. Many investigations attempt to analyze the idea that video games are making people more prone to violence, and even point to violence related events, some of said research information…

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Video Games and Violent Video Games' Effect

1225 Words | 5 Pages

A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer…

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Video Games

1762 Words | 8 Pages

This review is an experimental study on the way playing video games, against watching violent video games, effects children’s aggressive behavior. This study was conducted by Utrecht University students, in Utrecht, The Netherlands. The research conducted, and article written was by Hanneke Polman, Bram Orobio de Castro, and Marcel A.G van Aken, and copy-written in year 2008. The hypothesis behind this article is how does playing a violent video, rather than just watching one, affect a child’s aggressive…

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Essay on Violent Video Games

1848 Words | 8 Pages

Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids–ages 2 to 17–play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual…

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The History of Video Games Essay

1046 Words | 5 Pages

The History of Video Games

1972, the year the first home video game system, named Odyssey, is released by Magnavox. This main games featured on this system were a light gun game and a tennis game. During the same time, a game by the name of Pong is a success in the public. It is because people wanted to play Pong in the comfort of their own homes, that they bought Odyssey. The system only sold around 100,000 units since Magnavox only sold the game system from their…

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Art and Video Game

867 Words | 4 Pages

Historically video games have been considered a novelty or technical subject, but in recent year given the increase in technology video games have been able to show that they are more. While not a traditional art form, video games do have an artistic basis. Video games are increasingly becoming more story and visually based. With these increased artistic elements it is increasingly becoming harder to deny that video games are art, but maybe they are not the art defined by a traditional definition…

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Essay Video Games in Education

1629 Words | 7 Pages

Video Games in Education

Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it…

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The Psychology of Video Games: The Pros of Video Games

1017 Words | 5 Pages

Psychology of Video Games: The Pros of Playing Video Games
What is a game? Video games have been accused of being overly violent and harmful to the overall health of children. However, video games have been proven to be beneficial through researched studies. Although many adults oppose video games, they have cognitive, educational, social, and other benefits. To better understand the benefits, the background and history of video games should be understood.
Therefore what is a game? A game is an interaction…

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Video Games and Violence Essay

1588 Words | 7 Pages

Video games and Violence
Like any other thing in the world video games have positive and negative aspects too. According to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in video games. Hence video games are proved to increase one’s social interaction skills. The kind of friendship and ethics those are knowledgeable by the young gamers…

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Video Games Are Beneficial Essay

1861 Words | 8 Pages

Video Games Are Beneficial

Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video…

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Violent Video Games Essay

873 Words | 4 Pages

Violent Video Games

There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed…

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Video Games and Obesity

1601 Words | 7 Pages

October 22, 2007

Video Games and Obesity

In just two decades, the prevalence of obesity doubled for U.S. children ages 6 to 11, and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem, especially for kids. One major factor to the problem of children becoming obese is, video games. Video games have advanced dramatically over the years. From hitting a ball back…

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Video Games: Good or Evil?

2723 Words | 11 Pages

are mostly consumed by is video games. Video games were introduced back in the 1970s, which consisted of games such as Pong, that didn’t contain much graphics. Then starting in the late 1980s, video games started to become more developed in ways such as the graphic was in much better quality than before because of the advancement in technology. With increasing development in graphics, it made the video games much more realistic than ever before, and made video games as popular as they are now…

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The Effects of Video Games on Children

1610 Words | 6 Pages

Many participants also suggested that the games caused the children to have strong imaginations, while a few disagreed. 61.0% said that electronic games did not cause the children to lack good behavior. The survey also showed that electronic games do not cause the children to be skilled in terms of their self expression, and do not cause them visual stress. On the issue concerning obesity, the percentage of the respondents who said that electronic games caused children to be obese was equal to the…

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The Effects of Video Games and Violence

1169 Words | 5 Pages

century, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the (moving ahead or up) of technology, video games also have (moving ahead or up) in its interest in what’s lifelike and real and (types of writing or art). The technologies allowed video games to become very fancy (or smart) and realistic. This type of (moving ahead or up) had brought the Video gaming…

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Essay on Video Games and Violence

1481 Words | 6 Pages

express to in most of these cases they are entertainment media like video games. Now I know there are some who would disagree that video games have nothing to with this about this topic. However as this paper goes deeper in this issue we can finally find out whether video games had influence regardless how powerful it is on gun violence.
Throughout this paper we research what type of behavioral and psychological effect video games especially those very heavy gun violence in them, and what we as a…

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Video Games Effects

1616 Words | 7 Pages

male, people have blamed video games. They say that video games make people violent. But that isn’t true. Video games may make people violent while playing them, but that violence never leads any further than yelling at the television screen. Video games should not be put down. In fact, video games help people better their motor skills, the military uses video games for training exercises, and a lot of people use video games to relieve stress.
A lot of people view video games as being bad and say that…

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The Love of the Game: Video Games Essay

977 Words | 4 Pages

The Love of the Game
Currently, video games are a part of the lives of nearly all children. Video games are an element of modern life and have a lasting impact. There are various opinions regarding the impact that video games have on young children. For example there are those who believe that video games cause nothing but harm to children. On the other hand, there are others who believe that video games effectively support children’s learning. Educational video games offer children endless…

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Video Games

1979 Words | 8 Pages

Introduction: Video games are a prime source of entertainment for teens in today’s world. These games are progressing every year, and as technology gets better so do the games, with more realistic sound effects, graphics and story lines. This trend is bringing the industry to produce more games than before. These games are becoming more realistic and violent. In recent years the production of video games centered around violence has increased with the release of games like Call of Duty: Modern Warfare…

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Regulation of Violent Video Games

2128 Words | 8 Pages

Issue:
Video games are the primary source of entertainment for children nowadays. Be it in form of Wii Games, Nintendo or Xbox; children nowadays seems to be practically smitten with video games. It was also shown as evidence in some cases that the influence of such games is so huge that few children start speaking and acting like characters in the video games. Many video games, dating back to 1976’s Death Race, contain some or other aspect of violence, such as killing the bad person, driving dangerous…

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The Art of Video Games

833 Words | 3 Pages

Video Games is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game is because it shows the game on a Display device such as TV or Computer, but now Video Games can be shown on any display device that can produce two or even three Dimensional Images. The electronic device that was used to play the video games known as platforms, The example of some platforms that was used to play the video games is PC…

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Video Games Cause Violence

1931 Words | 8 Pages

Video Games Cause Violence
Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders, however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like…

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Video Game Censorship

2502 Words | 11 Pages

Video game censorship is growing in the spotlight as technology grows. Parents are more concerned these days about the games their children are playing then ever before. There are many kinds of censorship out there and available for the consumers use. The Entertainment Software Rating Board (ESRB), self censorship, and video company censorship are just a couple of examples. In some cases video game censorship is being taken to court. This is where a fine line is drawn because it could infringe on…

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Censoring of Violent Video Games

1152 Words | 5 Pages

There has always been controversy as to whether violent video games should be censored. Video games should be censored for the good of society. Video games do harm to teens and society due to making teens accumulate frustrations,makes teens think violence is acceptable in problem solving, and makes them very unhealthy but it also does some good, such as helps teens control their emotions, makes them conscious of what is good from what is bad, and helps them get rid of stress. This controversy may…

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Video Games: A Rising Instigator

2635 Words | 11 Pages

the video game era more and more people have become interested in games. The growing population has also become of younger in age as games have become simpler to play. At the same time, games have become more graphic with advances in technology. Most of today’s kids are exposed to games every day, whether it’s at home, school, or around the community in advertisements. Many of today’s games include violence and weapons used to kill each other, or others on the game. Since these types of games were…

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Playing Video Games

1806 Words | 8 Pages

very fond of playing video games. Whenever I play video games, my parents always discuss the bad things I can get from it. They always say I should stop playing, that there’s nothing good I can get from playing these games. Playing video games is not at all bad. It may be good actually. I chose this topic so that I could research more and dig deeper on what the effects of playing video games really are, I’d like to show others the other side of the effects of playing video games.
Significance of the…

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Are Video Games Changing Us?

1388 Words | 6 Pages

Are video games changing us?
In 2008, 97% of twelve to seventeen year olds in America played video games, thus fueling the domestic video games by $11.7 million. Ten out of the top twenty best-selling video games contain violence. Many of these violent video games have been accused of incidents that include crime, bullying, and behavior problems. As the popularity of violent video games increase, more people become victims of behavior problems such as depression, aggressiveness, and addiction. Although…

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The Advantage of Video Games

1280 Words | 6 Pages

Good
Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games…

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Essay on Video Game Violence

1599 Words | 7 Pages

child making a character in a video game ruthlessly rape, beat, and kill another character has been deemed acceptable as long as said child is of a certain age. Video games are prominent in everyday life. Children as young as two are starting off playing basic video games to learn their ABC’s and 123’s. The problem is as children get older they are influenced by the video games they play and most of the video games in today’s society are violent and gory. Video games affect children and cause them…

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Video Game Addiction Essay

3908 Words | 16 Pages

The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in today’s society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthy…

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The Effects of Video Games on Children

1288 Words | 6 Pages

Effects of Video Games on Children
Technology today has progressed rapidly from generation to generation. Children and young adults are both into video games and the latest gadgets out there. Video games have been available to customers for the last 30 years. They are a unique way to entertain individuals because they encourage players to become a part of the game’s script. Victor Strasburger an author of “Children, Adolescents, and the media” stated “The rising popularity of video games has instigated…

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Video Game Playing Essay

2321 Words | 10 Pages

Video Game Playing

Video Game Playing and its Effects on Personality and Behavior in relation to Aggression

In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to…

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Video Game Addiction

524 Words | 2 Pages

are addicted; they can become violent, or depressed (Rauh, 2006). Video gaming is a $66 billion dollar industry. A study produced in 2007 found that almost 12 percent of those who participated, 7,000 people to be exact, were diagnosed as addicted to video games (Flanagan, 2014).
The biological aspect of video game addiction is still quite unclear. Research is suggesting that gambling can elevate the levels of dopamine and video gaming can fall into this same category. However, addiction lies…

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Negatives of Television and Video Games

728 Words | 3 Pages

With television and video games entering a whole new level of popularity in the 2000s, serious and necessary questions need to be answered regarding the negative aspects of these new technologies. The technologies have perhaps caught people in such bewilderment and dazzle that the negatives have been given a blind-eye. The positives no doubt are countless, however whether they outweigh the negatives or not is another question.

Nowadays, with TV programs becoming many and TV channels and digital…

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Video Game Violence Essay

554 Words | 3 Pages

Video Game Violence

Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that government should not get…

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Benefits of Video Games

1893 Words | 8 Pages

The Benefits of Video Games

In today’s frantic and stressful society, a desire to escape sometimes is imminent. There are piles of work to do, constant headaches, and relationship tensions are rising. In this current condition one may be aware that it will be impossible to get anything accomplished. What one really needs is a chance to get away from it all, to replenish the mind and release all of their apprehension. A relaxing vacation to a secluded private island would do the trick, but of…

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Video Game Consoles – Marketing

2769 Words | 12 Pages

Video Game Consoles

Video Game Consoles

Video Game Consoles

Name | Varun Punjabi |
Class | PGDM – Communications |
Subject | Marketing Management |
Roll No | 39 |

Scope:
The Indian video games sector in 2011 was driven by the urban middle class/upper-middle class population, who adopted both static and handheld games. Rising income levels, increased availability of international brands such as Sony PlayStation 3, Nintendo Wii and Microsoft Xbox 360 as well as growth in retail…

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Video Games: They Are Not All Bad

580 Words | 2 Pages

society of today it is video games that are now being linked to violent behavior. While playing games may have negative effects it can also have positive effects? So is it ethical to always turn to video games when a violent act has occurred?

First looking at racing games are being attacked for dangerous driving. Though while playing those games no rules really apply and the player can do anything the game allows them to do. There have been times when those types of games have help people in dangerous…

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Video Game Console Industry

1233 Words | 5 Pages

1. How attractive is the video game console industry in 2008?
In 2008 the video game industry is dominated by three major players and their respective gaming consoles. First of all there’s Sony with its PlayStation 3 launched by the end of 2006. Then there’s Microsoft with its Xbox 360, launched in the end of 2005; and finally Nintendo with the “Wii” in late 2006. These three players are struggling to gain market leadership in the game console industry. The video game industry, off from an uncertain…

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Video Game Violence Essay

1280 Words | 6 Pages

Video Game Violence

Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assuming…

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History of Video Games Essay

2103 Words | 9 Pages

Did you know that Pong; the first game made by Atari, wasn’t originally meant to be released to the public? A new Atari employee was given the assignment of making it simply as a test of his game design skills. Since Pong became a hit, video games have been a large part of the entertainment business. They have found their way into homes all over the world.

“You can’t say that video games grew out of pinball, but you can assume that video games wouldn’t have happened without it. It’s like bicycles…

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Video Game Addiction Essay

3018 Words | 13 Pages

Literature Review
Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior, hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However, video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al…

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Video Games Essay

909 Words | 4 Pages

Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence in video game sales that began in the late 1980s after the introduction…

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Video Games and Violence

942 Words | 4 Pages

Video Games and Violence
Awe entering in more advanced society of technology, video games has become a popular source of entertainment among us. Almost all of us has rented or owned a video game and we have spent hours playing it. As we all know, video games have become the second most popular form of entertainment after television; the source of entertainment is proven to be violent. Excessive playing of video games has a huge impact on our life as well as…

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The Effects of Video Game Violence

2388 Words | 10 Pages

music. However, with time films have began to be respected as art and with that, many people analyzre the various ways they effect people. In a mirror image, video games have only been around since the early 1980’s having many people believe the same thing that they did when films were first created. What follows is an analysis of how video games affect the end-user i.e. Gamer physically, mentally, socially, emotionally, and culturally.
First and foremost, the effect on users physically is often…

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Video Games Violence Essay

1580 Words | 7 Pages

child has played video games once in their lives. There are various genres and types of video games such as action, first person shooters, adventure, education, role-playing, strategy, and many more. 89% of video games contain some violent content (Slife, 2008). The most addictive, common, and popular video games among children are the violent video games (Slife, 2008). A lot of video games these days depict “real-life violence” meaning that the settings and plots of these video games are taken from…

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Video Games Affecting Youth

1177 Words | 5 Pages

children today spend most of their time playing video games and this could reflect a negative role in a child’s bad behaviors. Nearly all children, especially in the United States, have or have had a video game console or some type of electronic device that contain video games. Video games in general are not to be blamed but a certain category that majority of the gamers play is called violent video games. Adolescents and children are revealed to violent games could have a bad influence which should be…

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The Effects of Video and Video Games on Children

2043 Words | 8 Pages

The process of animation can be defined as a series of drawings, photographs, or images constructed in a computer program in order to form a scene or action, usually in a cartoon, movie, or video game. For many of us, Disney is where we refer back to early forms of animation with the idea of using thousands of consecutive drawings; through Disney, we can now see how far this idea of breathing life into static objects has advanced. Today, animation is becoming more and more realistic. With highly…

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Essay on Benefits of Video Games

502 Words | 3 Pages

Most people think that playing video games will lead you to a life of
crime, delinquency, and slothfulness. The opposite, however, is the truth.
Video games can be used to improve hand eye coordination, vision, reaction
times, and much more. Does this mean kids should spend all day, everyday
playing? No. This occurs when they are used properly and in moderation.
Video games actually help your motor skills and other physical aspects,
contrary to popular belief.
In a study done in New York,…

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All Video Games Essays

  • Utilizing Video Games to Achieve Open and Honest Communication between Parent and Child
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  • No Game No Life
  • Violent Video Games Are Not Bad for Kids
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  • Effects of Violent Video Games
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  • Do Video Games Cause Violence?
  • The Edo Period of Japan Influenced the Design of Video Games
  • No Video Games in P.E.
  • The Effects of Video Games on Children
  • Video Games and Violence: Both Sides of the Argument
  • Too Much Violence on TV Shows, Movies and Video Games
  • Violent Video Games and Their Effects on Adolescents
  • Game Time
  • Why Video Games Matter: An Article on the Feelings Evoked by Video Games
  • Thesis on Video Games
  • Game Theory, Deal or No Deal
  • Article Analysis of 'Does Violent TV Breed Violence? Do Video Games Breed More of It?'
  • Violent Video Games Raise Aggression
  • History of Games
  • Video Games and Academic Success At the Post-Secondary Level
  • Do Violent Video Games Doom Young Players?
  • The Negative Effects of Video Games
  • Violent Video Games Cause Aggression in Violent Video Games Cause Aggression in Children and Should Be Regulated
  • An Interview with a Video Gamer
  • The Impact of Computer Games in the UK
  • History Behind the Video Game Phenomenon
  • New Field of Research: Video Rewrite
  • Video Games: Good or Bad?
  • How Are Violent Video Games Affecting Young People?
  • Video Games: More Beneficial Than We Thought
  • Creative Writing: The Greatest Video Game
  • Bargaining Power of Suppliers and Buyers of Video Games
  • Public Video Surveillance
  • Impact of Violent Video Games on Adolescents
  • Effect of Video Game Violence on Children and Teens
  • Government Regulation of Video Game Violence is Unconstitutional and Unnecessary.
  • Research Paper on Video Game Violence
  • The Impact of Video Games on American Culture
  • Streaming Media and Video Content
  • The Westing Game by Ellen Raskin
  • Video Games and Violence
  • Technology I Am Game If You Are
  • Blockbuster Video Analysis
  • Analysis of Three Videos on Outsourcing
  • Research on the Effects of Violence in Video Games
  • Violence of Video Games
  • Video Games and Sociological Theory
  • Violence of Video Games
  • Video Games: The Real Cause of Mass School Shootings?
  • The Violence of Video Games and the Effect It Have On Society
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  • Video Games: A New Experience?
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  • Video Games and Ethical Responsibility
  • The Debate Over Video Game Violence
  • Violent Video Games Lead to Violence
  • Video Games Cause Violence
  • Week 5 “Case Analysis: Video Game Console Industry in 2012”
  • Careers in Game Development
  • Violent Video Games and Their Effect on Children
  • Electronic Arts and the Global Video Game Industry
  • Netflix Versus Blockbuster Versus Video-on-Demand
  • Are Video Games Bad for Children?
  • The Economic Impact of the Olympic Games
  • Video Conferencing
  • The Video Game Industry and the Objectification and Stereotyping of Women
  • The Effects of Violent Video Games on the Young
  • Video Mediums and Childhood Obesity
  • Video Game Delivery Project Team 2
  • Inattentional Blindness: The The Invisible Gorilla Video
  • The Positive and Negative Aspects of Video Games in Society
  • Toys and Games industry
  • The Negative Impact of Video Game Violence on Children
  • The Hunger Games by Suzanne Collins
  • Negotiation: Game Theory and Games
  • Violence in Video Games
  • The Effect of Video Game Violence on Youths
  • The Link between Violent Video Games and Behavior
  • The Effects on Kids and Teens Due to Violent Video Games
  • Erasing the Gap between Video Game Consoles and Mobile Phones
  • The Marketing Game
  • Video Game Essay
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  • Correlation between Gun Violence and Video Games in the Article, The Truth About Video Games and Gun Violence by Erik Kain
  • Synthesis Essay "Do Violent Video Games Cause Aggressive Behavior?"
  • Violent Video Games: Dangerous Entertainment
  • Excessive Game Play and Video Game Addiction
  • Violent Video Games and The Human Psyche
  • Violent Video Games
  • Video Games and Their Role in Violence and Bullying
  • How to Combat the Effects of Violent Video Games Playing on Children
  • Regional Restriction of Streaming Videos
  • Cricket, A Civilized Game
  • How the 1970’s Sparked the Video Game Industry
  • Do Video Games Cause Bad Behavior
  • Beer Game
  • Reaching the Next Level: The Rise of Video Game Popularity
  • The Future of Video Rental
  • From Games to Reality or from Reality to Games?
  • Variations of the Game of Cricket
  • Video Games Do Not Cause Violent Behavior
  • Do Video Games really Cause Violence?
  • Effectiveness of In-Game Advertising
  • Controversial Topics Within the Hunger Games
  • Effects of Video Games on Teenage Life
  • Do Violent Video Games Cause Bad Behavior?
  • The Negative Effects of Violent Video Games
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  • Video Games and Violence
  • Video Game Violence and Its Effects on Children
  • Postive Impact of Playing Video Games
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  • Are Video Games Really A Major Issue for This Generation?
  • Do Violent Video Games Influence Youth Violence?
  • Violent Video games cause violence? I Think Not.
  • Violent media Images and video games results in violent behavior
  • Effects Of Video Games On Youth
  • Benefits of Playing Video Games
  • Video Games: A Scapegoat for Youth Violence
  • Using Video Games in the Classroom
  • informative speech Video games
  • Final Fantasy to World of Warcraft: The Benefits of Video Games
  • The Negative Effects of Video Games
  • Sony's Playstation 4 is the Next Generation Video Game Console
  • Violence in Video Games
  • The Effects Of Video Game Violence On Human Aggression
  • Blockbuster Video Analysis
  • Why Video Games Are Popular
  • Persuasive Speech Against Video Games
  • Violent Video Games in the Twenty-First Century: The Truth
  • Video Games, Violence and Parenting
  • Boom,Pow,Bang!: A Positive Outlook on Video Games
  • Financial Analysis of Ea Games
  • Analysis of Music Video
  • Violent Video Games: A Bad Choice for Parents and Children
  • Hunger Games
  • Should Violent Video Games Be Ban?
  • Game Theory
  • Violent Video Games are the Root Cause of Youth Aggression
  • The Video Game Industry
  • Video Game Industry- 5 Forces Analysis
  • Home Video Surveillance System
  • Effects of Video Games on Children and Teenagers
  • Violence In Video Games and Aggression
  • Violent Video Games and Increased Aggression
  • Violence in Video Games
  • The Negative Effects of Violent Video Games on Children
  • Video Game Industry Analysis
  • Video Game Piracy is the Biggest Issue Facing the Video Game Industry
  • eSports: Professional Video Gaming
  • Video Game Technology's Negative Effects on the Next Generation
  • History of Video Games
  • Sex Sells Video Games and Insecurity
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Stop Blaming Video Games! – My Personal Argumentative Essay



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Avatar image for m45t3rch13f
m45t3rch13f
Member Since: July 1, 2004
Posts: 1070
#1
Posted by

m45t3rch13f
(1070 posts)

Hey, guys. I just finished my personal argumentative essay about how violent video games do not increase aggression in adolescents. Please tell me what you think, whether it is about the way my essay is structured, any grammar errors, and also about the topic itself. I’d be happy to read all of your comments! NO SPAMMING AND FLAMING PLEASE! Thanks!

Stop Blaming Video Games!

The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.

Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push children’s competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, “Tom Clancy’s Rainbow Six” series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer.

Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing “Call of Duty 4” online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan a strategy effectively and sometimes talk about our backgrounds. Personally, meeting lots of people online develop my English ability (since English is not my first language) and social skills because for some people, starting a conversation with a stranger can be really tough. In general, video game is an astonishing tool to keep children entertained during leisure time.

On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The article “Don’t Shoot: Why Video Games Really Are Linked to Violence”by Amanda Schafferfrom Slate.com stated “The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life.When video games aren’t about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool.“(Schaffer) Though thispresents an evidence that violent games do in fact increaseviolent thoughts, this data still cannot serve as an evidence because the test is conducted in a controlled environment, without considering other aspects that might result inthe change in behavior. Additionally, although violent video games might expose children to violent behavior, the amount of violenceare not as great as the ones in movies and television. Thenews is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve realpeople, not computer-generated characters. As mentioned by Dr. Kipling D. Williams Ph. D, one of the social psychological science faculties in Purdue University, children’s violent tendencies can be diverted towards violent video games rather than actually doing it in the real life. (Williams)

Prof. Williams also pointed out that, besides playing violent games, genetics and environmental aspects and self-control must be considered as some of the factors that contribute to the increase in aggressiveness. Genetics tend to play a huge role in personality of a person. Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. “Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid self-control, it can lead him to a violent behavior.” (Williams) Self-control is one of the main aspects because no matter how many violent stimuli in the environment are, self-control can suppress one’s violent and aggressive thoughts.

Prof. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. Craig A. Anderson, Ph. D statement during an interview with MSNBC, “Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one.” (Anderson)

Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games, whether from a parent, sibling, or older friend. Making violent video games illegal might increase children’s curiosity and make the child want to play it more so that heor she can see form himself what all the controversy is about. I think that the responsibility lies within the parent, not the government.

Works Cited

Schaffer, Amanda. “Don’t Shoot Why Video Games Really are Linked to Violence.” Slate. 27 April 2007. 18 Apr. 2008.

“Violent Video Game.” MSNBC TV. 19 Sept. 2006. 18 Feb. 2008.

Williams, Kipling D. Personal interview. 24 Mar. 2008.

Avatar image for Grodus5
Grodus5
Member Since: January 6, 2006
Posts: 7934
#2
Posted by

Grodus5
(7934 posts)

Very good paper. Is this for a school project or something? Its very well thought out and gives some convincing arguements.
Avatar image for bluezy
bluezy
Member Since: December 19, 2004
Posts: 29297
#3
Posted by

bluezy
(29297 posts)

I definitely agree that there are many aspects of gaming that positively affect the player, heavily outweighing the negatives, which the media tends to overexaggerate.
Avatar image for patriots2871
patriots2871
Member Since: December 6, 2007
Posts: 21445
#4
Posted by

patriots2871
(21445 posts)

well done
Avatar image for JerseyJ2007
JerseyJ2007
Member Since: February 3, 2007
Posts: 303
#5
Posted by

JerseyJ2007
(303 posts)

Interesting. I made a similar page for a college assignment and I posted it in my blog.
Avatar image for m45t3rch13f
m45t3rch13f
Member Since: July 1, 2004
Posts: 1070
#6
Posted by

m45t3rch13f
(1070 posts)

Yes, this is for a school project. Thank you for your comment! I really appreciate it!
Avatar image for lordlors
lordlors
Member Since: December 17, 2004
Posts: 6128
#7
Posted by

lordlors
(6128 posts)

thanks. may i use it for my research too? i’m doing a research that video games are educational. I won’t plagiarize it. I will of course mention you and your references.
Avatar image for m45t3rch13f
m45t3rch13f
Member Since: July 1, 2004
Posts: 1070
#8
Posted by

m45t3rch13f
(1070 posts)

thanks. may i use it for my research too? i’m doing a research that video games are educational. I won’t plagiarize it. I will of course mention you and your references.lordlors

Yes you may. Please make a proper citation though.

Avatar image for Abby88
Abby88
Member Since: March 8, 2004
Posts: 642
#9
Posted by

Abby88
(642 posts)

I’d say it’s a great essay and I agree completely with the points you made, although the grammar could be a tad better in places (which is understandable, since you said English isn’t your first language). Since it’s for school, I can go through and nitpick it for you if you’d like. 😛
Avatar image for X360PS3AMD05
X360PS3AMD05
Member Since: November 19, 2005
Posts: 36303
#10
Posted by

X360PS3AMD05
(36303 posts)

My hero!!!BRAVO! How long did it take you to write that?
Avatar image for methree15
methree15
Member Since: April 7, 2008
Posts: 620
#11
Posted by

methree15
(620 posts)

Yes, this is for a school project. Thank you for your comment! I really appreciate it!m45t3rch13f

Hey man, since its for school and english is not your native lanuage, I decided to help proof read your paper for you. I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. Good luck.

The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced. These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.

Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children’s competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game. For example, “Tom Clancy’s Rainbow Six” series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of 3-4 members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not.

Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. For example, I’ve made friends with several Japanese and many Americans by playing “Call of Duty 4” online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities (since English is not my first language) and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to. In general, video game is an astonishing tool to keep children entertained during leisure time.

On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. The article “Don’t Shoot: Why Video Games Really Are Linked to Violence” by Amanda Schaffer from Slate.com stated “The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games aren’t about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool.”(Schaffer) Though this presents evidence that violent games do in fact increase violent thoughts, this data still cannot serve as evidence because the test was conducted in a controlled environment, without considering the other factors that might result in a change in behavior. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence. Plus, these two media’s are different from video games in a very important way because they involve real people and not computer-generated characters. As mentioned by Dr. Kipling D. Williams Ph. D, one of the social psychological science faculties in Purdue University, children’s violent tendencies can be diverted towards violent video games rather than actually doing it in the real life. (Williams)

Prof. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness. Genetics play a huge role in a person’s personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. “Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid self-control, it can lead him to a violent behavior.” (Williams) Self-control is one of the most important factors because no matter how many violent stimuli exist in a person’s environment, self-control can suppress one’s violent and aggressive thought and behaviors.

Prof. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. Craig A. Anderson, Ph. D who made this statement during an interview with MSNBC, “Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one.” (Anderson)

Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend. Making violent video games illegal or restricting the sale of violent video games result in an increase children’s curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent and not the government.

Avatar image for FrozenLiquid
FrozenLiquid
Member Since: June 14, 2007
Posts: 13552
#12
Posted by

FrozenLiquid
(13552 posts)

Thing that struck me the most: why are you using a lot of personal pronouns and experiences? A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper.
Avatar image for m45t3rch13f
m45t3rch13f
Member Since: July 1, 2004
Posts: 1070
#13
Posted by

m45t3rch13f
(1070 posts)

Thing that struck me the most: why are you using a lot of personal pronouns and experiences? A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper. FrozenLiquid

I see. Thank you for your advice.

Avatar image for redfield_137
redfield_137
Member Since: April 5, 2005
Posts: 2269
#14
Posted by

redfield_137
(2269 posts)

Your introduction paragraph before the essay states that you essay is ‘about how violent video games do not increase aggression in adolescents’. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don’t want to outright criticise you and you are right in saying that video games may not be the main culprit but it’s just that the essay doesn’t really do what you say it will which technically means it is a bad essay.

Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you’re trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance.

Avatar image for m45t3rch13f
m45t3rch13f
Member Since: July 1, 2004
Posts: 1070
#15
Posted by

m45t3rch13f
(1070 posts)

Your introduction paragraph before the essay states that you essay is ‘about how violent video games do not increase aggression in adolescents’. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don’t want to outright criticise you and you are right in saying that video games may not be the main culprit but it’s just that the essay doesn’t really do what you say it will which technically means it is a bad essay.

Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you’re trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance.

redfield_137

Thank you so much for your advice.

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grenadeer09
Member Since: November 9, 2010
Posts: 613
#16
Posted by

grenadeer09
(613 posts)

Epic win, right here. I’m sick of people plastering a stereotype on people who play and enjoy violent video games. The stereotype being “Well, if he plays violent games, he’ll turn into a psychopathic killer and murder/rape everyone.” Nice essay.

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halofox117
Member Since: February 22, 2011
Posts: 25
#17
Edited by
halofox117
(25 posts)

Other then a few grammatical error’s the essay itself is vary well structured. this is the sort of attention the gaming community need’s if we are going to curve the stereotypes and controversy of this mass media outlet.

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Lulu_Lulu
Member Since: June 20, 2013
Posts: 19564
#18
Posted by

Lulu_Lulu
(19564 posts)

Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in…….. everyone.

to hell with the games, Why does everyone believe aggression is a bad thing that should be gotten rid of ?

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Netret0120
Member Since: September 14, 2013
Posts: 3517
#19
Posted by

Netret0120
(3517 posts)

Well done! The essay is well structured with references and a logical plan. There are a few grammar errors but for someone who doesn’t speak english well, that is fantastic.

I agree on nearly every level with your essay. I have been playing violent videogames since i was 10 and I turned out fine. My parents knew I was playing them but trusted me enough to know violence is bad.

The drug part got to me, i remember when many guys i used to know would play with me but then they got addicted to drugs&alcohol and we stopped chilling together.

Some of the nights they would go out and get high, i preferred staying at home with a few friends playing splitscreen Timesplitters and FIFA!!!!:-)

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family0907
Member Since: February 16, 2014
Posts: 25
#20
Posted by

family0907
(25 posts)

Hi, very nice essay. Is it okay if I use part of your essay to my research on why video games are good for you? I will never plagiarise, I promise.


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